• New possibilities

    delivered.

    Legend Making is one of the 7 Core Skills of a Possibilitator. You might have possibilities, you might be able to create new possibilities, you might be able to deliver new possibilities, but if your friends, enemies, neighbors, family, or customers do not get it, they won't buy it.

    Your legends precede you.

    Let your legends to the impossible magic of opening the difficult Doorways so you can use your time and energy actually delivering the services of your Archetypal Lineage.

     

     

    Legend making, lying, bullshit, storytelling... what's the difference? Marketing they're trying to get something from you. When you tell a legend, people get something that they can give to others.

    The after-effect of legendmaking is somebody feels more energy, inspiration (positive - they're inspired to do something similar, they're attracted to doing something that the legend was about). Ripples, other people hear about your legend and you hear about other people hearing about your legend.

    It has to be clear enough that other people can repeat your legend. That everybody can do this. It has to be authentic. Authenticity factor, vulnerability factor.

    You can tell a legend about other people, about what you read in a book. Telling legend about other people from your team, flowing power. Legend making power about somebody.

    Legend open doors for people to experience transformation. Creates a vacuum for a desire, longing, etc, without the pressure. Tell a legend as if it had happened.

    There is an element of 'this is like that'. Scan the boxes of the people you are telling the legend.

     

    Creating legend is not self-serving. Otherwise, it's not a legend. It will empower. The legend itself empowers something bigger than yourself. It also reflects on you, because you are able to take a stand that is bigger than you.

     

    The Creation force is part of what makes it legendary. There's a woman that lives in Australia and grows mango, 50% of the mangoes and thrown out. There's a woman that took all the seed of the mangoes and made it into askirt. She went to the prom with that skirt. This is legend making.

     

    A lot of people don't notice legends. Spaceholder skill is to see the legends.

  • Legend Making Experiments

    (NOTE FROM CLINTON: This Experiment may not belong on this website...)

    Matrix Code LEGENDMA.00

    1. Do you have a minute to coach me? (If they say yes, keep reading. If they say no, make an appointment to read this to them later.)

     

    2. Please write down some experiences that you think could add a new dimension to my personal development and that would be useful for me to learn about.

     

    3. Please write three specific ways for me to learn about these things. Say little by way of further explanation.

     

    Do not talk to them while they write. When they are finished, do not read what they write because it is not important that you understand it just yet.

     

    This is a quick interaction that does not involve any discussion. Thank them and leave.

     

    Do this same thing with two other “dangerous” people, meaning people who know your weaknesses, whose Box is significantly different from yours, whose Gremlin is bigger than yours, or who you regard as having authority.

     

    Then sit with a friend and tell them your wish to experiment with Expansive Learning. Together read the three papers you collected. Make a plan for you this week to undertake at least two of the experiences suggested to you on the papers.

     

    Your experiments can be done solo, or with this friend, whichever serves best. Don’t do anything that exposes you to unnecessary physical hazards –that is not the point.

     

    For example, there may be suggestions to attend a technical symposium in a field far from your field of expertise, or to join a men’s or women’s group, or to be with and listen deeply to children, or to go horseback riding, or to sit for days on the streets of Calcutta, or to attend Alcoholics Anonymous meetings, or to give a public talk about new possibilities for relationship, or to invite your neighbors over for dinner, or to visit an old people’s home or a crazy house and listen to people’s stories, or to take cha-cha dance lessons with your partner, or to plant 1000 baby trees, or to speak at town meetings in favor of passing a resolution to end corporate personhood so that business leaders can no longer avoid responsibility by hiding behind the legal structure of a corporation, or to take a long term yoga or tai-chi class, or to organize an Intersection Conference that convenes diverse people for the purpose of having conversations that matter, etc.

     

    Don’t worry. Just do them. While doing your experiments keep the following ideas in mind. The immediate natural feeling response to entering the unknown is fear. As a child that fear was interpreted as curiosity and excitement. Try interpreting it the same way now as an adult. Feeling the fear of not knowing is a reliable indicator that you are in the unknown. Do not put the fear away or numb the fear. Welcoming your feelings will help you navigate effectively through unknown territories.

     

    Change the rules and tell yourself, “It is okay to not know.” Then, while not knowing, just see what you see and feel what you feel, without trying to fit it in anywhere. This means that you might not know what it is that you are experiencing at first, how it works, or how it all fits together, but it also makes even ordinary experiences remarkably fresh and invigorating.

     

    You may be quite surprised to find that you can relax and be effective without being in control or having your usual level of certainty. You may even find a sense of empowerment and experiential freedom when you no longer need to carry with you a solid rational platform of linear arguments on which to defend your actions or inactions. You may discover a refreshing excitement in uncertainty because the experience of not knowing signals that you have the chance to explore new possibilities.

    Legend making about legendary fail money fail

    Matrix Code LEGENDMA.01

    Enter Matrix Code LEGENDMA.01 in your free account at StartOver.xyz.

    This Experiment is worth x Matrix Points.

    Flowing power

    Matrix Code LEGENDMA.02

    Legend making about somebody.

     

    Enter Matrix Code LEGENDMA.02 in your free account at StartOver.xyz.

    This Experiment is worth x Matrix Points.

    Tell a legend about your mother, about your father

    Matrix Code LEGENDMA.03

    Tell a legend about your future

    Matrix Code LEGENDMA.00

    Tell a legend about your teammates

    Matrix Code LEGENDMA.00

    Matrix Code LEGENDMA.00

    Sit down across from three people, and tell a different legend to everyone of them a different legend that matches their box. Tell the same legend differently.

    Distil your legend using your anger and joy

    Matrix Code LEGENDMA.00

    Set up your computer so that it's on video record. Record 3 videos. 1) 5 minutes, tell your legend using 10% anger. 2) 3 minutes, tell the same legend using 30% anger for three minutes. 3) 1 minute, 50% anger.

    Matrix Code LEGENDMA.00

    PTeam experiment, in a seminar, your 2-hour talk just got turned down to 5 minutes. You have 5 minutes to make an impression. It has to be legend-making. You get 2 minutes to think about it, preperation. 5 minutes to get legend making. Groups of 3. Receive feedback and coaching while you're telling it.

    Matrix Code LEGENDMA.00

    Go to a time in your life or somehting you want to distil the legend. Choose 5 people or do a PTeam. Tell the legend from the Pirate's point of view, the Healer's point of view, Gameworld builder, technical point of view, Mage's point of view.

    Milk toast vs Dragon Speaking

    Matrix Code LEGENDMA.00

    In front of your PTeam, each one goes up on the stage. 2 minutes Milk Toast legend, no structure, goopy.

    2 minutes Dragon Speaking legend for the exact same legend.

     

    Enter Matrix Code LEGENDMA.02 in your free account at StartOver.xyz.

    This Experiment is worth x Matrix Points.

    Matrix Code LEGENDMA.00

    With your PTeam get into groups so that there are enough people to inhabit each of the 18 boxes. One person tells a legend, the other people enhances their part of 1 of the 18 boxes. Tell the legend that lands specifically to that person's box. Get feedback from the rest of the team and the box, of how it could work better. Beep shift go.

     

    18 bxes website.

     

    Enter Matrix Code LEGENDMA.02 in your free account at StartOver.xyz.

    This Experiment is worth x Matrix Points.

    Legend Making and Committment

    Matrix Code LEGENDMA.00

    Groups of 3. 10% comittment, 35%, 100%. Fully committed, you throw yourself completely into it so that you are convinced yourself. That's the only way to live, by the way.

     

    Enter Matrix Code LEGENDMA.02 in your free account at StartOver.xyz.

    This Experiment is worth x Matrix Points.

    4 feelings and legend making

    Matrix Code LEGENDMA.00

    Groups of 3 in your 3 cell or PTeam. Firt tell a legend about how angry you were. How great it is and what you created.

    How sad you were. What you created with people.

    How afraid you were, what it told you and how valuable it was to receive the information.

    Being ecstatic, using at least 3 of the ecstasy words from the high level fun website, about your ecstatic legend.

     

    Enter Matrix Code LEGENDMA.02 in your free account at StartOver.xyz.

    This Experiment is worth x Matrix Points.

    Matrix Code LEGENDMA.00

    For a whole week, learn how to very effectively land 3 different jokes that are long kokes. With feedback and coching learn how to land. On the last day, tell a legend (any legend), instead of the jokes. You're getting really great at telling these jokes, and on the 7th day you land your legend.

     

    Enter Matrix Code LEGENDMA.02 in your free account at StartOver.xyz.

    This Experiment is worth x Matrix Points.

    Matrix Code LEGENDMA.00

    Find a place where you can sit and watch for at least 15 minutes. Squirrels, birds together, fish in a fishtank. Watch and notice them interacting with each other. Tell them a legend of themselves, tell the squirrels.

     

    Ask Clinton for the picture of the blue lizard.

     

    Enter Matrix Code LEGENDMA.02 in your free account at StartOver.xyz.

    This Experiment is worth x Matrix Points.

    Matrix Code LEGENDMA.00

    Have objects around. In the case in PTeam in groups of 3. In Pteam, they give you an object. Tell the story of where it came from, the legend of the object, the shell, the evil monster skull, tell a legend about the objects. And how important they are. This is about amazement. Using amazement. you can be amazed about anything. Empower your legend with amazement.

     

    Enter Matrix Code LEGENDMA.02 in your free account at StartOver.xyz.

    This Experiment is worth x Matrix Points.

    Make legends about your team

    Matrix Code LEGENDMA.00

    PTeam. When you meet, you breakout in groups of 3. Two people tell you the two legends that you need to create about your team.

    It's not about telling a legend, it's about creating a legend.

    One legend you print out really nice looking t-shirts with the symbol of your team and everyone has a name. One day you will all wear the t-shirt together. Legend making vs. Legend telling.

     

    Enter Matrix Code LEGENDMA.02 in your free account at StartOver.xyz.

    This Experiment is worth x Matrix Points.

    Legend making as invocation

    Matrix Code LEGENDMA.00

    Tell a legend about somebody that they don't see in themselves. Invocation.

     

    Enter Matrix Code LEGENDMA.02 in your free account at StartOver.xyz.

    This Experiment is worth x Matrix Points.

    Tell the legend in - Causing posibility

    Matrix Code LEGENDMA.00

    in such a way that something that was not possible in that space becomes possible in that space. New custom, new way of relating, new way to create legends.

     

    Enter Matrix Code LEGENDMA.02 in your free account at StartOver.xyz.

    This Experiment is worth x Matrix Points.

    Possibility Legend.

    Matrix Code LEGENDMA.00

    Giving possibility. Secretly giving solution to a problem. The legend is a map. There are lots of legends that are maps, like mythological ones. You tell a legend to people that they get a trick or a solution or a possibility that they did not have before. They remember the legend, they remember the possibility.

     

    Enter Matrix Code LEGENDMA.02 in your free account at StartOver.xyz.

    This Experiment is worth x Matrix Points.

    Matrix Code LEGENDMA.00

     

     

    Enter Matrix Code LEGENDMA.02 in your free account at StartOver.xyz.

    This Experiment is worth x Matrix Points.

    Matrix Code LEGENDMA.00

     

     

    Enter Matrix Code LEGENDMA.02 in your free account at StartOver.xyz.

    This Experiment is worth x Matrix Points.

    Matrix Code LEGENDMA.00

     

     

    Enter Matrix Code LEGENDMA.02 in your free account at StartOver.xyz.

    This Experiment is worth x Matrix Points.

    Matrix Code LEGENDMA.00

     

     

    Enter Matrix Code LEGENDMA.02 in your free account at StartOver.xyz.

    This Experiment is worth x Matrix Points.

    Matrix Code LEGENDMA.00

     

     

    Enter Matrix Code LEGENDMA.02 in your free account at StartOver.xyz.

    This Experiment is worth x Matrix Points.

  • NOTE: This website is a Bubble in the Bubble Map of the free-to-play massively-multiplayer online-and-offline thoughtware-upgrade matrix-building personal-transformation real-life adventure-game called StartOver.xyz. It is a doorway to experiments that upgrade your thoughtware so you can relocate your point of origin and create more possibility. Your knowledge is what you think about. Your thoughtware is what you use to think with. When you change your thoughtware, you go through a liquid state as your mind reorganizes itself. Liquid states can bring up transformational feelings and emotions. By upgrading your thoughtware you build matrix to hold more consciousness and leave behind a low drama life of reactivity. No one can upgrade your thoughtware for you. More interestingly, no one can stop you from upgrading your thoughtware. Our theory is that when we collectively build 1,000,000 new Matrix Points we will change the morphogenetic field of the human race for the better. Please choose responsibly to read this website. Reading this whole website is worth 1 Matrix Point. Doing any of the experiments earns you additional Matrix Points. Please use Matrix Code LEGENDMA.00 to log your Matrix Point for reading this website on StartOver.xyz. Thank you for playing full out!